| With the explosive growth of the MMORPG market, | | | | it would have been much better for players if the new |
| it's upsetting to realize that a lot of MMORPGs are | | | | content was free, as players who don't buy the |
| lacking simple features that would greatly enhance the | | | | expansion would be at a disadvantage. |
| enjoyment of that particular game. New games are | | | | 3. PvP |
| coming out almost every week and developers still | | | | Too many games today, mostly free ones, don't have |
| exclude some obvious must have features. | | | | a PvP system. For a lot of players, the only real |
| Developers please take note of these features and | | | | motivation to "grind" through the games content is to |
| try and include them in future projects. The top five | | | | become the best player in the game, and the best |
| must have features in MMORPG games are as | | | | way to prove you're the best is to be able to beat |
| follows: | | | | everyone else in a fight. Implementing a PvP system |
| 5. In game messenger. | | | | can also keep players from getting bored of a game. |
| This is one feature that has been becoming more and | | | | Once you hit the level cap in a game, and the game |
| more popular in newer games today, but plenty of | | | | doesn't have PvP, there really isn't anything left to do. |
| games still don't have it. Even World of Warcraft, one | | | | 2. A Player driven economy |
| of the most popular MMORPGs on the market, lacks | | | | The most important aspect of an MMORPG |
| an in game messenger system. One can easily argue | | | | community for me is the game's economy. What's the |
| that using the game's regular chat system would be | | | | point of being rich in a game if you can't buy anything |
| just as effective as implementing a messenger, but | | | | with the game's currency? The best example of a |
| when chat becomes cluttered with messages and | | | | good player driven economy is Goonzu: Rise of the |
| advertisements to sell equipment, it can become hard | | | | Luminary. In Goonzu, in order to purchase new |
| to track what someone just sent to you. Free games | | | | equipment, even low level equipment, you would have |
| like Fly for Fun and Gunbound both include an | | | | to buy it from another player. Almost everything from |
| extremely functional messenger. | | | | crafting materials to quest items would have to be |
| 4. Regularly updated Content | | | | purchased the game's auction house. If you wanted to |
| What better way to keep players hooked to a game? | | | | sell your loot after a successful hunt, you wouldn't go |
| All MMO games need new content every so often; | | | | to the local NPC, but would have to sell it to another |
| otherwise players will get bored after they do | | | | player through the game's market place. The price of |
| everything the game has to offer. The best example | | | | every item in the game is determined by actual market |
| of a game that updates regularly with new content is | | | | forces of supply and demand, as the game's few |
| Eve Online. CCP, the game's developers, try and | | | | NPCs only sell very basic items and pay nearly nothing |
| release a free new expansion pack every year. World | | | | for all items sold to them, no matter how powerful the |
| of Warcraft has also been on top of this, as they're | | | | item, the NPC will only pay pennies. |
| expected to release Wrath of the Lich King soon, but | | | | 1. |